Shockatron!
PC/Mac, 2016. Jihee Hwang, Heather Halls
Shockatron! is currently a development in progress that stemmed from the idea of turning a music visualizer to a game. The goal is to allow the player to explore and interact with the environment to create a more musically immersive experience.
The scene as of now involves a planet occupied with buildings that procedurally move along to the music. The prime objective of the game is to destroy all the corrupted buildings while maintaining energy and health.